Woolworths Group is the largest supermarket chain in Australia (in terms of market share), hiring more than 32,000 employees. However, it was facing stiff competition from other growing supermarket chains, including the Coles Group. Woolworths approached us to come up with innovative ideas to address its customers needs more effectively, whilst also ensuring the innovation generated business value for the organisation.
We chose to approach this journey through the design thinking process - following the Stanford d.school model.
Empathy
In order to empathise with our customer base, my team and I conducted a number of different research methods to understand our consumer base, and the customer experience. These methods have been detailed below:
Research questions were focused around the following:
We then collated these insights using affinity mapping, as well as a customer journey map, personas and storyboards.
Insights that we discovered included:
Storyboard of a typical shopping experience
Example of a spatial analysis
Define
Based on these insights, we sought to define our problem statement. When we conducted the "5 Why's Exercise" - we realized the following.
Users would often find it difficult to understand product information, and thus would try to look through product information (thus blocking aisles.) This would lead to logistical issues such as crowding, injuries due to collisions with shopping utilities, and a general feeling of overwhelmingness.
When we did additional research, we found that a significant percentage of people would look through ingredients to understand if products met their dietary needs. Thus, we redefined our problem space to focus on this segment.
From a business perspective, we decided to focus on the vegan consumer segment for a number of different reasons. These include:
Background
Empathy (again)
We then went through the design research phase again, focusing our research on vegan consumers through 5 interviews, 215 survey results, and extensive internet research within online communities. Our findings indicated that some of the most common issues vegans faced included:
An iconographic customer journey of the vegan shopping experience
Examples of existing products used by vegans and their constraints
Define (again)
We then redefined our problem statement to focus on product decision making for Vegans - How can Vegans easily assess and make decisions about their purchases?
After conducting a feasibility assessment, we concluded that the most feasible idea to prototype (and develop) was a mobile application that would include 4 key features:
Ideation
Using techniques such as brainstorming, we started to ideate for our design solution through brainstorming and bodystorming techniques. We then started sketching for some of our ideas.
After ideating, we then conducted a feasibility assessment - where we analysed different aspects of our solution (including business aspects.) These include:
After conducting a feasibility assessment, we concluded that the most feasible idea to prototype (and develop) was a mobile application that would include 4 key features:
Example of application user flow
Prototyping
We then carried out prototyping - starting with low-fidelity prototyping including storyboards and paper prototyping, before moving to medium and high fidelity prototyping.
Some of our prototyping screens can be viewed below:
All screens can be found on https://drive.google.com/file/d/0B3uy9FCzI6Y-b1VXRGlRMzNKaDg/view?usp=sharing&resourcekey=0-Hs5odkUggcUODchbES3-rQ
Test
Using contextual surveys, we then tested our design prototype. For the purposes of this project, we were not involved past this stage, and our initial prototype sufficed. Survey results can be found here.
Impact
Woolworths implemented some components of our design solution - albeit in a slightly different format. The components implemented by Woolworths included: